Showing posts with label writing. Show all posts
Showing posts with label writing. Show all posts

Friday, 8 June 2012

Create a Coreling competition

Peter V. Brett has written two excellent books so far based in Thesa where demons rise from the centre of the world at the fall of night. There's a couple of short novellas based there too, and I'm eagerly awaiting the next book, coming out in February. Every couple of months Peat has a competition of some sort, and this time it was to create a coreling of your own. Most of his are elemental - wood demons, rock demons etc, and we were invited to draw, sculpt, write about or otherwise invent some of our own, up to three. I turned in three entries, and got third place, not too shabby at all!

Below follow my entries, I'll try to do some more writing soon, once we get tests and reports out of the way. I had the most fun with the last one, though writing it did require me to dig through his books a bit to find the correct spelling. 



Demon of Doubt
Demons of doubt have a toothed maw at the centre of a mass of writhing tentacular arms, covered in suckers and terminating in hooked claws. Small as a grain of sand, and fond of remaining insubstantial until they strike, the existence of these demons is unknown in the current age, though their predations continue unchecked. Unfortunately this means there is no specific ward that guards against them.

Drifting through the smallest chinks in ward nets they phase through the skull and feast upon tiny portions of the unwitting brains of their host. This affects the linkages between neurons and unduly influences the hosts' behaviour, causing them to be more likely to give in to their baser emotions – such as doubt, fear, envy, greed, recklessness, or hidebound thinking. It is probably for the best that humanity is unaware of this demon, lest they revel in shallow acts, and blame their actions upon these beasts.

*

Turned Coreling
Far from the lands of Thesa that have been described in the Demon Cycle so far, in one of the last outposts when man was master of machines and science still served him, a small bastion of humanity managed to create an apparatus of surprising power - it was able to convert a small number of demons each night. Though the batteries of this device have long since run down, and the circuitry fallen into disrepair, their numbers still slowly increase, as they are able to overpower and infect those demons that plague the world.

They can be easily identified by their enveloping aura of honey-coloured light, and their eyes are limned with a pleasant viridian tinge that also manifests upon their extremities when they move.

Turned demons can follow simple commands given in their new masters' tongue. Even if the Krasnian army fought their way to them it would do no good, as the language has been lost to the ravages of time and demons - none of that enclave are left alive.

When the sun rises, the enslaved demons do not return all the way to the core, but merely part way down the paths (much like Arlen did) and dwell there. The coreling princes know of their existence, but are unconcerned by them, and see no great need to snuff them out as yet, as that part of the world is devoid of human life.

*

Bone Alagai
May Everam's light always shine upon thee. The Dama will say that the tale within this manuscript is heresy, yet still must it be told, for it is true - those of the white have defiled the Will of Everam by dismissing it out of hand.

In 142 AR our people entered a resurgence of matters spiritual.  New interpretations of previously obscure scripture flowed down to even the lowliest of the khaffit. Eager to further expand our knowledge and understanding, the Andrah formed in utmost secrecy a cadre of Dama'ting well versed in prophesy and Dama that excelled as distinguished scholars of the Evejah with instructions to prepare by any means necessary prognostications of the future - whether they be dire or jubilant.

All of their auguries so far have been accurate, though you will find no other mention of them, they have been eradicated from our peoples’ histories, as have their names. That is due to their final act of soothsaying, which I am sure will be no less accurate, painful though it is.

Turning their thoughts and powers upon that most honourable edifice, the Jewel of Krasia, last resting place of the noble and brave, paean to Everam's glory and might - I speak of none other than Sharik Hora. Those luminaries from long ago ascertained that in the closing stages of alagai’sharak Fort Krasia would be overrun. Runes undone, the Andrah’s palace torn asunder and Nie's children free to despoil the fairest city of all. The taint and scourge of the darklings rendered our defenses useless. Just as the unending desert sands calls to sand demons, and the restless wind summons the winged foe, so too did the concentration of osseous relics summon a type of coreling never before seen - the Bone Alagai.

A blasphemous melding of the skeletons of those who have gone on to Everam's paradise, with thigh bones sprouting from eye sockets, ribs fusing into fingers and other monstrosities too foul to speak of,  the creatures made a mockery of those dal’Sharum who gave their life in alagai’sharak.

Rather than hiding the news of this hideous desecration, these visionaries brought their proof before the Andrah, hoping against hope that given warning we would be able to avert such a course. At first, the Andrah would not accept such an unpalatable message, and threw them out in fury. They did not cease their petitions, and in time, his anger appeared to give way to their entreaties. The Andrah sent word that he would hear them out again, so long as they brought all their evidence and spoke of it to no other.

That most wise of Damaji, Rashid Asu Goram am’Harzuk had in secret left an encoded copy of all documents with his most favoured jiwa, to be passed on to his son when he had completed hannu pash and emerged as a Dama. It is from these that I have gleaned the truth, passed down through the generations, for the Andrah had not recanted in his anger, and still waxed wrothful. When all his seers were assembled and the documents accounted for he accused them of plotting sedition and that their predictions were no more than couzi fueled lies – slander and an abomination of the Everjah, and put their scrolls to the torch.

He then had their tongues ripped out, later to be thrown thrown to fire demons. A rabble of the most miserable and pitiful khaffit was gathered, given lumps of wood and instructed to bludgeon the worthy prophets to death, so that they would suffer an ignominious demise. Then they were bound to stakes on the ramparts of Fort Krasia with their own entrails, so that when the wind demons carried them off that night their souls would be dismembered, screaming wordlessly for eternity beyond Everam's sight in Nie’s darkness.

You will claim that you have never heard of the great Rashid Asu Goram am’Harzuk. This is so, as the Andrah had the names of each oracle and sibyl struck from the record, never to be spoken again, on pain of sharing their fate. The knowledge of them and their “crime” faded from memory, yet their words be true – ‘ware the Bone Alagai.

Tuesday, 15 May 2012

Small Stones

I forget how I stumbled upon small stones - but I loved the idea of them. Its meant to be a short, descriptive piece where you're paying full attention to something, and capture it perfectly. A nice idea making you take notice of what is around you and  simple wonders, convenient as its only a titchy piece of text, and good practice for me as I tend to comma splice myself into long, rambling sentences... like this one. A lot of the ones I’ve read tend to be visual, which makes sense as it takes a lot less effort for something to catch your eye than your other senses, but I’m going to make an effort to cover everything. In the demo the instigator of this idea had, some of the steps said about trying a different sense and I’d already had a crack at them.  

I waited till our daughter arrived before I made my first one, thinking it only right she should take the premier position. Here’s my list so far, I might throw them up every month or so I reckon.  They’re not poems though there are a few haiku and a couple of the sexy new (to me) elfje - instructions for which you can find here

*

Our baby has arrived; a hiccuping bundle of happiness!


*

Lego with our young nephew.
Practicing English, burgeoning imagination.
For me, childhood revisited

*

Humid
Dripping sweat
Temperature rising oppressively.
Susurration of the aircon:
Oasis

*

With blanket, hot
Without - too cold
Top sheets a rarity over here
A negligible difference, yet I pine for home

*

The rattle of the neighbours squeaky gate
Tho's peaceful dreaming breaths make me smile
Then the Bronx cheer of Madeline filling her nappy makes me laugh

*

Back at work after holidays
Yellow leaves, swept into knee high piles
A splash of colour, soon to be removed

*

Simple Pleasures
Hardly gourmand fare
Soggy Ramen, the opposite of al dente
A burnt lip slurping them up
But still so appealing
Yum!

*

The insistent whine and hiss
As the pump summons the milk
Sounds like marching mecha

*

Banana palm in the gloaming
Surrounded by rusted corrugated iron
A splash of yellow & vibrant green
Amidst the rust and concrete

*

Simple sustenance: spud, quid, shrimp - scrumptious!

*

Tonal languages are complex
I called my father-in-law (bố) a potty (bô)
And asked my mother-in-law to please pass the vaginas (lồn) instead of the pork (lợn)
Gales of laughter ensued

*

Newborn
Madeline Mai
Our beloved baby
Sleeps, cries, eats, poos
Darling

*

My classes are always raucous
Shouting like happy magpies
Their cheerfulness is infectious
Even when exhausted
Smiling imps

*

Perched in the rocking chair
Our newborn in my lap
Cloudwatching
One sunlit, and half in shadow
Above hidden greenery in Hanoi's bustle

*

Fourth term is fun
Swimming with the kids
Splashing, throwing them
Holding their heads underwater
Laughter and silliness

*

Scarlet
Flame Trees
Riot of colour
A happy, cheerful sight
Synchronicity

*

Drab background shattered
Exploding like fireworks
Flame trees greet the sun

Wednesday, 15 February 2012

Grunt Smash-Kill's Kultchurul Speshul

The shitty weather has my motivation for writing pretty low, and I listlessly opened about 10 documents today, getting bugger all down. To try and shake myself of the inertia, I dug out an old favourite, and tried my hand at some editing. This wasn’t editing for spelling (as you’ll soon see) but more editing for ideas (taking out all the D&D specific language)  and in-jokes.

Back in the good old gaming days, we used to play Neverwinter Nights on the Bloodaxe Realms server. There was varying amounts of roleplay, which made for some good story telling, but a lot of those tales didn’t make much circulation (and sometimes we had server downtime, when we couldn’t play), so to encourage some cross-pollination to the forums, a few of us started alts who were reporters for the Bloodaxe Chronicles, a largely IC newspaper. We did tend to cheat though, as often we were DMs so could invisibly eavesdrop when people thought they had a private conversation going on. For my part in this, I used Grunt Smash-Kill, a forest ogre who used phonetic spelling to blatantly telegraph how thick he was. We never had the attention span previously to play pen and paper D&D, but NWN was perfect.I loved the live story-telling facet of it; not to mention the social interaction that was hard to get when I was working out bush. And smacking things about with axes was just the icing on the cake.

I still use Grunt Smash-Kill, to get a better idea of characters for longer pieces I’m (slowly) writing I have him interview them. Yesterday morning as I was finishing the editing, I looked at this picture of him I took long ago, when I first posted this on the BAR forums, and thought, the NWN graphics were good for their time, but they don’t exactly look like Grunt in my imagination. So I thought I’d draw him. Well, he still doesn’t look that flash hot, but it was fun playing in paint making him, but its not something I’m going to do regularly. My attempt is below the story. I'm happy with how the head came out, and liked that I could fit a TaLA compass in as an earring.



Hi, it me, Grunt Smash-Kill, doing a speshul report for de Bludaxe Kronnykul. I fort we wer supposed to pay for de intervews we do, so I took out lots of muny from der kitty. I woz torking to Jergen de editter de ofver day, and it look like we don’t pay for intervewz. But me awlredy sined the chits saying I use de muny on Kronikuls work, so I have to spend it sum how. Jergin and de uvver writas dey are awl busy, doing improtant stuf, so I fort I would lift de tone of de paypa, by doing sumfing kulturul.

Since de Relms are mulit-cullyturul, I hav browt wiv me Yarrow de elf (he werks on de paper, he is a printa, and a elf, to) and Nugget de derwarf (he is a printa to, but a dwarf wun). Wave to de reeders, guys. I am riting heer dat dey is waving, even dough Yarrow is not, he just rolling his eys. I woz going to bring de gernome we had werking here too, but I can't find him. We is going to do a pub crawel, and talk about de atmusfere, de drinks, and the bars of de Relms. You boys hav anything to say before we start?

Yarrow: Are you sure we are allowed to do this, Grunt? Get paid for it, and drink on company funds, no less?
Nugget: Shut up, ye blathering tree-hugger! I'm betting a sack of gold I can drink ye under the table, and may the Great Smith kick me in the bollocks if I fall before ye.
Grunt Smash-Kill: Yay, dat wat me like to heer. On wid de show.

I have prepared dese cards for us to fill in, so yu, de consering readers, can see wot we fink of de plase.

Disgription of bar.

Reviewer: Me, or one of de uver too
Starf: Wot de starf ar like
Drinks: Wot de drinks ar liek
Ambyance: Wot de playse is lik
Overall: De score for de place, owt of a total of uh, 4? Yeh, 4 is a good numba, nise and hi.

Closink comments.

OK, yu got de idea? Good, we start now!

***** 
Ower first stop is de seenic and beutiful Sly Fox Tavern an in. Estabbelished more dan 500 yeers ago by Captin Merder so thay say, it has solid oak timbas and a nise frontage in Goldport. And it a very classy playse, non of de winders are smashed.
Y: Oh dear, that sounds worrying for the later ventures. I must admit this is my usual watering hole, and I don't go to the seedier dives around the Realms. Mayhap it will be fun to go slumming with you gents.
N: Shut yer yap, ya whiney pointy ear. Mouths are for putting ale into, not letting words out of.

Reviewer: Nugget
Starf: Very friendly, though the barmaid wasn't as friendly as she could have been, kept saying once she had gnome, there was no going home.  Those wee fellas get around, hey!
Drinks: A good range, the fire ale might have been a bit watered down though. But what do ye expect from a place in Goldport?
Ambyance: It's a bar, with beer, and chairs. What more do ye need? Guess you don't really need chairs if it comes to that.
Overawl: 3 hammers

Reviewer: Yarrow
Starf: The barman certainly knew his trade, and even unearthed an amphora from the Windward Mist Estate for me, when I handed over the coin. I was most impressed with the barmaid's rebuff of Nugget, a higher score for the place because of it!
Drinks: The Mist was of an impeccable vintage, and I could taste elements of rowan, oak, honey, nutmeg and just a soupcon of ginger.
Ambyance: The throw rugs from Vesi are exquisite, and set off the tapestries from the Dutchy of Sattan with a wonderful frisson.
Overall: Three and nine tenths acorns.

Reviewer: Me
Starf: dey woz good.
Drinks: dey woz good.
Ambyance: it woz good.
Overall: 4 uh, 4, rocks? Yer, rocks.

GSK: Guys, wot yu fink of de Sly Fox? I fort it wuz good.
N: Aye, the ale flowed well.
Y: Philistines!
GSK: Hey, Yarrow, give me yor hand, OK? I wanna show yu a trik.
Y: What sort of trick? I'll not be fooled easily by a simple forest ogre.
GSK: Nah, nah, it not dat sort of trik. Tanks. Next, we ar going to de seedyest dive in de Relms, my favorite and yurs - Der Black Unicorn.
Y: Argh, I'm too young to die!
N: Shut up, ye whiny elf, afore I tap ye with me hammer.
Y: No! No! Help! Help!
N: Ye asked for it!
*Clunk*
Y: Urgh
*Thunk*
GSK: Tanks, Nugget, lets load him on de boat befor he waykes up.

 
Set in de squawlid sity of Sajona Keep, de Blak Yewnikorn does a birisk trade in de dodgeyer tipe of clyientell. Nugit, he shoud be OK, but Yarro, he a bit too weedy, so it a good ting he with me and has stoped skreeming - most ov the tiym.

Reviewer: Nugget
Starf: I'd have to be pretty damn drunk to chat em up. It's a male half orc, but there's pickings to be had outside.
Drinks: A fair range. They don't taste that great, must be something in the water here that they cut it with. But it don't matter, yer only renting it for a while, and it still kicks like a mule.
Ambyance: It's a bar, with beer, and chairs. And gambling! Hot damn! Goldport must be a bit backward, as the Merchant’s Guild makes you leave the tavern to find a good game going in the Casino.
Overall: 3 hammers.

Reviewer: Yarrow
Starf: A low-brow, grunting, thick-headded male half-orc, that you wouldn't trust to open a bottle of wine, much less pour.
Drinks: There was an ample range, but the glasses were filthy, so I'm docking points. Blood, spit and bile are not common elements of wine making where I'm from.
Ambyance: I'm going to die. There's no place like home! There's no place like home! There's no place like home!
Overall: -7 acorns.

Reviewer: Me
Starf: dey woz good.
Drinks: dey woz good.
Ambyance: it woz good.
Overall: 3 rocks.

GSK: so wot yu guys fink? Pretty good huh?
Y: By the Treemother! I... how... we... Hobgolins!...
N: Damn right, boy-o! The Hobgoblins on the road there are great, ye get to fight yer way in sober, and ye get to fight yer way out drunk, so you can compare your scores, and wager on which way ye are better at it. Now that's what I call service!
GSK: Lets go to de next one. Onwerds to Raypier Isel.


Nestlink amungt de trees, on a rarely uzed road, is de Hilltop in. Dis was ower next stop.

Reviewer: Nugget
Starf: Staff are real friendly here. Not many travellers to entertain em with stories through the long cold night. Yeah, that's it... stories.
Drinks: Good spirits, and not just the drinks if you know what I mean, hey hey!
Ambyance: The only way to improve this place is by hiring barwenches with beards!
Overall: 4 hammers

Reviewer: Yarrow
Starf: The thrice-damned waitresses wouldn't keep their hands off Nugget, and were very lax in bringing my wine, so they lost some points there.
Drinks: The wine, when it came, was of a high standard, with overtones of raspberries, dandelions and cornflowers, and hinted at undertones of elm. Superb!
Ambyance: The weapons crossed over the hearth were a bit dwarvern and barbaric, but with the banditos in the area, I can understand. The grounds however, are its strongest selling points.
Overall: Three and two third acorns.

Reviewer: Me
Starf: dey woz good.
Drinks: dey woz good.
Ambyance: it woz good.
Overall: 3 rocks.

GSK: Opinyyons?
N: Hot damn, I'm gonna retire from the paper and set up a mine near there!
Y: You are an animal. Beastly, just beastly!
N: Nah, its merely me animal magnetism shining through. If I had any more of it, I'd even be beating even the elven lasses off with a stick.


Next we keep followying de parf parst tha hill ov de wanderererer, and we get to Windhaven. It has a sleepy little bar, and we see wot it like.

Reviewer: Nugget
Starf: A bit listless since the last one.
Drinks: A small range, it'll do. Nothing stood out as great, but not too much was watered down.
Ambyance: The last place was better, maybe we can swing by there for one for the road?
Overall: 2 hammers

Reviewer: Yarrow
Starf: Helpful as they could be with their limited stock.
Drinks: A paltry selection of ales, so Nugget was less then impressed, but they managed to dig up a gem of a vintage for me. It sung with a joy de virve and was refreshing to the palate and the senses. Kudos to the wine waiter, extra points!
Ambyance: Little furniture, apparently there had been some trouble with patrons a while back, and business had been slow since, making it difficult to refurbish.
Overall: Three and five sixteenths of an acorn.

Reviewer: Me
Starf: dey woz good.
Drinks: dey woz good.
Ambyance: it woz good.
Overall: 2 rocks.

GSK: It woz good. Dat sums up de pub.
Y: If it wasn't for that bottle of wine, it would have gone bad for them.
N: Can we go back to the last place? I think the little filly fancied me. I have a spell to make a beard grow, you can just leave me there if ye like.
GSK: Wear is yur cents of jurnalistic integgeretty? We hav to do dis, and finish, otherwise we will hav to hang ower heds in shame. Yu want dat?
Y: But we're not reporters.
GSK: Dat don't matter. I am, and we gotta do dis for de loyal reeders. On to de next placye!


De eleven settlemettlement of Swaying Bows is in the Forrest of Splender is closed to outsiders, but dat not stop dis plucky jurnulist, and his meri band of reviewers.
N: Oi, why we stopping here? This is a tree-hugger forest, not a bloody town!
GSK: But it hav a bar.
Y: You can't go in there! It's forbidden to those who aren’t Children of the Treemother!
GSK: Dat OK, if me see any, I tell dem to go away.
N: Yer not getting me in no panty-waist elf town, bar or no bar!
GSK: Why? Yu scared dey can drink better dan yu?
N: Them's fighting words!
GSK: Go on, pruve me rong den!
N: Right! Watch me then! No road block will keep one of the Short Folk from his ale! Stand back.
Y: I can't let him in there alone, I'm going in. But if anyone asks, I don’t know either of you.
GSK: Now my turn. Hrm, I need a dis guys to trik de gards.
*Rustle Rustle*
Border Patrol: Halt!
GSK: Hi, Me Grunt Smash-Kill... errr..., Hi, me called Leef. I is a elf. Can I come in? I need to, uh, climb a tree. Yeah, dat it. And pat a fluffy bunny too.
Border Patrol: You're an elf huh? That's why there's a branch on your head?
GSK: Wat? Oh, dat! I not notice it, me elf, I ar used to trees all de time.
BP: Yeah, right. No go, buddy.
GSK: Wot if me say me is Grunt Smash-Kill, de reporta for de Bludaxe Cronnykuls, can I come in den? I am doing a story on elfses and stuff.
BP: Nope.
*Clunk*
BP: Urgh
*Thump*
N: Will ye stop yammering, Grunt? You've got the funds for the trip. Hurry up.
GSK: Tanks, Nugget.

Reviewer: Nugget
Starf: Goddamned dirty, stinking, filthy tree-huggers!
Drinks: No ale! No spirits! Only Wine! Why have you forsaken me, Great Smith?
Ambyance: Trees, grass, animals. Yuk.
Overall: 0 hammers

Reviewer: Yarrow
Starf: Courteous, polite, well mannered, cultured, refined - in short, all the upstanding virtues you would expect to find in the Children of the Treemother.
Drinks: From famous vintages such as Birches to boutique drops such as Waning Moon Chardonnay, this place has it all. Huzzah! Huzzah for the fine folk of the Inn of Swaying Boughs!
Ambyance: Superb and stunning, the indoors and outside blend in a way that heightens and highlights nature in all its glory.
Overall: 40,000 acorns. No, no, I take that back. A sacred grove of majestic oak trees.

Reviewer: Me
Starf: dey woz good.
Drinks: dey woz good.
Ambyance: it woz good.
Overall: 3 rocks.

Y: I thank you Grunt for bringing me on this trip, it has been far too long since I relaxed in the sacred Forest of Splendour. My soul has enjoyed a surfeit of the balm that is fellowship with my kind again.
N: Shut up yer whiny elf, after drinking with your kin, hearing you gabble on like that is enough to make me puke.
Y: Haha, I wager it is because you cannot hold your liquor good dwarf!
*Clunk*
Y: Urgh
*Thunk*
N: Ye asked for it. Any more blathering and ye'll get it again where your torso forks, and next time I'll have me helmet on. Get up ye whiny baby, it was a mere tap with me forehead.
GSK: Lucky de next place is close.
 

On de side of Merchents Rowd, neer de damp cave where dey stor dere drinks, is the Lost Way In. Not menny peepil stop heer, insted pusshing on to de next town.

Reviewer: Nugget
Starf: A personable enough crew, especially after the last place.
Drinks: Black Orc Brew, and Black Orc Brew only! Praise be to the gods of drink!
Ambyance: With a drink like that, who needs atmosphere, only a place to convulse!
Overall: 4 hammers

Reviewer: Yarrow
Starf: A surly mob, just shy of outright hostility.
Drinks: They only had Black Orc Brew on tap, not a scerrick of vino to be found. Foolishly I tried it, on the urgings of Nugget, his hammer and his forehead. I seem to have lost the power of sight, and all control over my bowels. This is the end, I hear You calling me on to my rest. Treemother I commend my spirit unto Your hands. Nugget tells me this must have been a weak batch, especially watered down for me.
Ambyance: Using the word dive to describe this place misses the opportunity to label it with the often misused phrase "pestilential cess-pit".
Overall: Burn this place, and get a druid to exorcise the ruins, pay them as many acorns as needed.

Reviewer: Me
Starf: dey woz good.
Drinks: dey woz good.
Ambyance: it woz good.
Overall: 3 rocks

Y: I'm gonna be sick. Again.
N: Heh heh, here ye go, pointy ear. Use me helm, ye'll need to cover the eyeholes with yer hand, and mark me, it better be clean when ye return it to me. Yer not such a bad sort, after all.


Dat concludes de pubcrawl. Of corse, dere are more in de Relms, but we are out of munny. So pleese by dis ishu of de paper lots of times, so we can continue reserching for yu. Dis is Grunt Smash-Kill singing off.